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・ Heimburg Castle
・ Heimburg Formation
・ Heimburg in Niederheimbach
・ Heimdal
・ Heimdal (Martian crater)
・ Heimdal Church
・ Heimdal gas field
・ Heimdal Station
・ Heimdal Upper Secondary School
・ Heimdal, Hedmark
・ Heimdal, North Dakota
・ Heimdalargaldr
・ Heimdall (comics)
・ Heimdall (crater)
・ Heimdall (disambiguation)
Heimdall (video game)
・ Heimdall 2
・ Heimdall Glacier
・ Heimdall's Trumpet
・ Heimdallia
・ Heimdallr
・ Heimdalsgate Like a Promethean Curse
・ Heimdalshøe
・ Heimefront Range
・ Heimenhausen
・ Heimenia
・ Heimenkirch
・ Heimerad
・ Heimerdinger
・ Heimersdorf


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Heimdall (video game) : ウィキペディア英語版
Heimdall (video game)

Heimdall is an action-adventure computer game developed by a team called The Eighth Day and published by Core Design for DOS, Amiga and Atari ST in early 1992. A version of the Heimdall was also released for the Sega Mega-CD in early 1994. The game spawned a sequel, Heimdall 2.
The Amiga version requires 1 megabyte of memory.
==Story==
The game is set in the world of Vikings and Norse mythology. Loki steals Odin's spear, Freyr's sword and Thor's hammer, rendering them powerless. They decide to create an infant, the title character (named after the god of the same name), who must bring back the three legendary weapons.
At the beginning of the game, the now adult Heimdall undergoes three arcade-style trials: axe-tossing (cutting a maid's braids), boar hunting and fighting. How well he does influences which crew members he can pick for the actual game. The characters belong to the 'classes' of Warrior, Wizard, Shipwright, Navigator, Druid, Blacksmith and Berzerker.
The game sees Heimdall and his crew (total of 6 characters) travelling around an archipelago of islands in three different maps: Utgard, Midgard and Asgard. On each island, only three characters can walk, while the rest remain on the ship. They travel engaging monsters in combat, interacting with the locals, solving puzzles and avoiding traps, a blend of styles somewhat similar to that found in the Legend of Zelda games. The cartoon-style action is viewed in the isometric perspective.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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